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How an app gets made here

Four steps, run the same way every time — and the number that decides each one.

  1. Research

    50

    tries a year

    We only build where money already flows — a real need with paying users, not a category we wish existed.

  2. Development

    2

    weeks to the stores

    Today's AI tooling does the heavy lifting, and our people make every decision along the way.

  3. Marketing

    $4,000

    cap on every app

    If an app has not paid for itself by month two, the spending stops — no exceptions, no favourites.

  4. Money

    $1.90

    back on every $1

    Winners earn from advertising and subscriptions, and that profit pays for the next fifty tries.

Where the money comes from

Two ways of earning, one way of measuring. Advertisers pay for attention from the first install, users pay for plans up front, and every month of spend is tracked like its own small investment.

App StoreEvery app ships here
Google PlaySame build, same week
Rewarded videoUsers opt in for bonuses
BannersPaid from install one
SubscriptionsWeekly, annual, lifetime
Annual plansCash up front
App Store ConnectThe dashboards you see
Cohort trackingEach month its own book
Daily paybackSpend vs. return, every day
Month-2 ruleNo payback, no more spend
ReinvestmentWinners fund the next try
PayoutsCash out or compound

How big is the pie?

Everyday apps are one of the largest consumer markets in the world — bigger than movies, music and books combined. Four companies already make billions doing exactly this, publicly, with audited numbers.

AppLovin

$4.7B

revenue, FY2024

Builds everyday apps and the advertising system that grows them — the same two engines this portfolio runs on.

Playtika

$2.55B

revenue, FY2024

A portfolio of mobile games run as one machine, not a studio betting on a single hit.

Scopely

$2B+

a year, estimated gross

Monopoly GO! alone passed $6B lifetime — one everyday app, four years of development, hundreds of people.

Bending Spoons

$1.31B

revenue, FY2025

A factory of acquired apps run on one platform — proof the model scales past any single product.

This portfolio

4 apps

live today, ~50 planned

ToonToon, Vertoon, Atomus and Orbit PC, with roughly one new launch every week for the next year.

Our target

$100M

a year, within twelve months

Next to a $567B market that is 0.02% — we do not need to beat anyone, just take an honest slice.

Sources: company filings and press reports, 2024–2026. Not affiliated — they are the scale this factory is built to reach. Targets are goals, not guarantees.

S&P 500 or ATOM Mobile

The same money, three years, side by side.

S&P 500
$1.35M

The baseline everything gets measured against

ATOM Mobile
$2.9M

Payouts go straight back into launching new apps

Book a call
Conservative case
$1.43M

The same plan with payouts cut to a third

Modeled from the portfolio's own numbers with payouts reinvested — a goal, not a guarantee. Real, current numbers are shared on the call.

The next app starts on Monday

One new app in the stores roughly every week. Come see the live dashboards and decide for yourself.